Nostalgia; means or end?

The computer game part of Kickstarter lives off Nostalgia. Nostalgia thrives off those with the incomes that come with age, while stripping them of their cointegrated sense. It is clear that, at present, preying on nostalgia is a very effective means. My question is whether it works for , a profit-maximising, firm as a sort of end.

Even Homo Economicus  where eight year olds consider how fantastic they’ll find nostalgia in the future and make changes in their bundle of goods in the presents has to contend with discount factors. If instead, eight year olds are chumps able to be distracted by flash, bangs and wallops then why won’t firms give them that regardless of emptiness that could be later felt?

Perhaps it could be the parents? Parents want their children to be happy, and can make much sensible choices than their children. Could parents choose to buy their children the games that could maximise their children’s nostalgia? We hear about stories in the press where parents are so apathetic about their children’s computer game choices that they are shocked when they’re presented with a thousand pound bill for a Free-To-Play Game, but we hear these stories because they’re man-bites-dog. I am more confident than I imagine most people are, that the parents can move nostalgia-inducing goods to a more optimum quantity. However, I don’ like having to trust them to do all the work.

So can we rely on the companies? I mentioned above how effective that it is as a mean. However, it isn’t Capcom getting the cash off Megaman nostalgics. This creation of nostalgia isn’t something can be exclusively captured by the producer, but is a positive externality. One indie game being made that has excited me is due to its graphical style being reminiscent of Pokemon Red. However, when it came to Nintendo making Fire Red, they want for a new flashier style. Capcom too don’t go for SNES graphics. Team Sonic clings desperately at 3D. This all suggests that not only can the key producer not capture all the gains, but the gains are predominantly niche for small producers. And who is going to produce a game in order to capture nostalgia in a decade if they’re still small?

So it seems to me that we rely exclusively on the parents. I rather hope that I’m more mad about nostalgia that most, or future generations are going to have a poorer life than we are.


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