Scapegoat – is unique in the history of game due to the fact that the idea remained essentially constant from conception to implementation. Even debates I had where the ending game event was to be picked from ‘get to the other side’ or ‘get to the goat’, were solved by the eternal phrase: why not both?

The great change from the original idea is that the player character is a sheep, but what is a goat anyway? An unnatural fusion of a satyr and a dog? Isn’t  a sheep just a fat goat, anyway. And don’t fatter goats make better scapes anyway?

So, as you can tell from the previous paragraph, and you should have telled by playing the game already, this was another game where the geometric squares were absent. Indeed, I cannot claim any part of that collaborative philosophy is present in this game. It is up to you to maximise your points in my gauntlet.

I do think this really has been the break of my developer’s block I was hoping for. Tomorrow, I’ll start working on a netball game. A sport I’ve never played. That shouldn’t be a problem. It won’t be a game of humans playing netball. It will be geometric squares playing netquadrilateral. Hurrah!


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